New Publication
Examining AI-Generated Art in the Educational Context
It’s been a minute since I published anything. Part of that was intentional. A few people told me I was publishing too fast and that keeping up had become a lot for readers, and they had a point. Part of it is that I got overwhelmed. (Also, RHOA just hit their season finale and I am still recovering from the egregiousness of it all.)
I have a lot to share about what I’ve been learning when it comes to AI, and just as much about what I still want to learn. That’s coming.
In the meantime, I want to share a chapter I had the privilege of working on for Seeing Interaction Design, the edited volume by Shunying An Blevis, Eli Blevis, Makayla Lewis, and Miriam Sturdee, out this month from Springer. My chapter is called “Examining AI-Generated Art in the Educational Context,” and it brings together three parts of my life: arts and craft (I’m a quiller), generative AI, and my time in Sydney as a Fulbrighter (which I work into as many conversations as possible).
This chapter provides a brief survey of the academic literature surrounding some of the essential questions related to AI generated art for art and craft educators. The author also examines practical advantages and challenges of using generative AI tools for design as an educator as well as a professional crafter.
I’d love to hear what you think.

